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Importing a version

Once you’ve got a library set up, and have imported a game, you can import a version for that game.

  1. Following your library structure, copy over your version files to your version directory. Make sure you verify the game works, and you know how to launch it properly.

  2. Head over to your Admin Dashboard, and click on the “Library” tab. Drop should detect that you have a new version to import. To open the import wizard, you can either click on the alert on any game tile, or click “Open in Editor” and navigate to the “Versions” tab.

  3. From the dropdown, select your version folder. It should load for a little bit, and give you an interface that looks something like this:

    Version import wizard for an example game

  4. Here’s what each section is about:

    Setup executables are run after download but before first launch, and are useful for extracting files or setting necessary configuration.

    Setup mode removes the requirement of at least one launch command. Useful for installer-only versions. Clients will never show a launch button, only a setup button.

    Launch executables can be launched by the user. If multiple launch commands are configured, they will all be shown to the user on launch to pick from.

    Update mode is for when you’re importing a patch. You have to re-add the launch/setup commands, they are not preserved from previous versions.

  5. There are many different kinds of imports, but for simplicity’s sake, we’ll do either a portable or installer version.

    A portable version can be launched from an executable. To import a portable game, add a launch command with the portable game executable.

    A installer version uses “setup mode”. Enable the option, and then add the installer executable in setup commands.

  6. Drop will redirect you to a task page about the import. A version import scales with the size of the version, since the import will read through every file in the version and generate checksums.